Thursday, February 26, 2009
Playschool: games as learning environments
I recently read (on Constance Steinkuehler's blog about a new school programme being launched in the US, Quest 2 Learn.
"Quest supports a dynamic curriculum that uses the underlying design principles of games to create highly immersive, game-like learning experiences for students. Games and other forms of digital media also model the complexity and promise of “systems.” Understanding and accounting for this complexity is a fundamental literacy of the 21st century."
It's being setup by the Institute of Play, an organisation to "promote gaming literacy: the play, analysis, and creation of games, as a foundation for learning, innovation, and and change in the 21st century."
I think we need an EU equivalent!
Wednesday, February 25, 2009
Creativity and innovation at the eTwinning conference
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